Saturday, January 31, 2009

GROUNDED - now on itunes



When my mother first discovered text messaging (at the end of last year), I welcomed her into the 20th century.


Now, courtesy of Uclick welcome GROUNDED, my first (and possibly best, comic work) to the 21st century. Each issue is available for 99 Cents as an application on itunes. You can download to your iphone, or ipod touch (I'm not sure about previous models of ipods...if your ipod handles apps, it should work).

It's a cheap way to try GROUNDED if you haven't already, or to get a hold of one of the incredibly scarce single issues you missed.

Click HERE to go directly to the itunes store and, hopefully, buy it. If you don't plan on buying it, don't have an iphone or ipod...well, say hi to my mom in the last century. Seriously though, even if you don't have any of these things, if you can click on the link and leave a review...no words are necessary, just five stars, that would mean a lot.


I think this is a step towards the future of comics, and I'm proud to be embracing it.


Here's the official press release:


Grounded Comic Book Now on iPhone and iPod Touch from UCLICK®

Kansas City, MO (January XX, 2009) – Grounded, Mark Sable’s coming-of-age superhero tale with a clever twist, is available now on iPhone and iPod Touch through Uclick, the #1 distributor of comics and games on mobile phones. The first three issues of the acclaimed series are available for download on the iPhone App Store at $.99(US)cents each.

Grounded, written by Mark Sable and illustrated by Paul Azaceta, starts with the classic superhero-in-training premise, but quickly turns that premise on its ear. When Jonathan Shepherd discovers that his parents are secretly superheroes, he is sent to a special school for kids with superpowers, despite the fact that he has none himself. While other teenagers might wilt under those circumstances, Jonathan remains determined to prove he has the makeup of a hero.

“Some comic books only claim to have an everyman hero,” said Uclick CEO Douglas Edwards. “Grounded really has it. Jonathan is a hero in a way anyone can be, but few actually are.”

“Grounded is a six-issue character study that takes place in its own brightly colored, self-contained universe,” said Edwards. “Above all else, that makes it instantly accessible – a perfect fit for the Uclick iPhone player, because instant accessibility is what our player is all about.”

Uclick has created dozens of comic apps for the iPhone and iPod Touch in recent weeks, including Bone, Teenage Mutant Ninja Turtles, Godland, Halo & Sprocket, as well as webcomic collections Pibgorn, Basic Instructions and We the Robots and the manga hit Dramacon.

The iPhone Uclick apps feature tap-and-swipe, panel-by-panel controls. The large multi-touch screen on the Apple devices enables clear, high-resolution presentation, but users can also utilize the zoom feature to get an even closer look at any panel.

To get Grounded and other favorite comic books, manga and graphic novels for the iPhone and iPod Touch go to the new Uclick Web App by typing Uclick.com into the Safari browser or visit the App Store on the iPhone or on iTunes.

About UCLICK:

UCLICK® is the leading digital entertainment provider of humor, comic strips, manga, graphic novels, editorial cartoons, and other content for desktop, web and mobile phones. Uclick is also the leading creator and distributor of crosswords, and other word and number puzzles. Partners featuring Uclick content include the leading consumer portals Yahoo!, MSNBC.com, New York Times, Slate.com, washingtonpost.com, CNN, USA Today, and AOL. Uclick features include the top brand franchises Garfield, Doonesbury, Calvin and Hobbes, Paul Frank, Teenage Mutant Ninja Turtles, TOKYOPOP, USA Today, Pat Sajak, Wyland, and many more. Uclick creative content and services are available through the GoComics.com website, U.S. mobile phone operators, the iTunes App Store, and other distributors worldwide. UCLICK, LLC is a division of Andrews McMeel Universal, the leading newspaper syndicate and publisher of humor books and calendars in North America.
For more information on Uclick, visit http://rs6.net/tn.jsp?t=mumq4ucab.0.0.mrm4ttbab.0&p=http%3A%2F%2Fwww.uclick.com.

Sunday, December 7, 2008

Part 2 of my Comics on Comics interview, Heroes, and graphic novels galore


My apologies for not posting for a while. I've been busy trying to finish up a lot of new projects before the holidays. Maybe when things have calmed down I can talk about some of the exciting things I've got lined up for next year.

In the meantime, for your viewing (or listening) pleasure, the second part of my appearance on Comics on Comics is up. You can watch it here or download a medium or high quality video at itunes, if you're inclined to watch it on your ipod or iphone. Speaking of the iphone, I hope to have AT LEAST one cool announcement about that when the New Year comes along.

If reading is your thing - and I imagine it is or you wouldn't be reading my books, let alone this blog - the Heroes Graphic Novel, Volume 2 (cover pictured above) is now available in stores. The hardcover contains my first two-part story, featuring Mohinder Suresh (before he turned into the fly). It's got fantastic art by Jason Badower. And that's just my story - if you're a Heroes fan it should be a real treat.

And while we are on the subject of graphic novels, it looks to be good news for those of you who may have missed some of my single issue comics over the past year (or for those of you who'd like to re-read them). As I was looking through Amazon to find the details about the Heroes Hardcover release, I was surprised at that just about all my storied from the last year will be collected in trades by DC.

According to the site, CYBORG will be out early next year, followed by TWO-FACE: YEAR ONE, which will be packaged along with SCARECROW: YEAR ONE. I'd strongly recommend you pick up the latter, and not just because I think Two-Face is the best thing I've done in years.

Scarecrow: Year One was drawn by the super-talented Sean Murphy. We collaborated for two as-yet-unpublished (but fully written and drawn) Teen Titans issues last year. It was my first paid work for DC, and as much as I've grown as a writer, I'd still like to see it published because I think Sean's work was amazing.

Plus, it's a nifty little story that ties Brad Meltzer's Identity Crisis to the dark future of Geoff Johns Titans Tomorrow story. And it features the younger titans first ever battle against the Rogues of Flash fame. I'm not just talking about Captain Cold and Mirror Master. It's virtually the scarlet speedster's ENTIRE Rogues gallery, and Sean did some amazing work on the massive fight scenes (one of which is hanging up on my apartment wall). I think Titans fans would dig it.

That's all for now. Rest assured that you're going to see more DC and creator-owned work from me next year, and hopefully much, much more.

Wednesday, November 19, 2008

Part 1 of My COMICS ON COMICS interview is online


A few weeks ago I had the pleasure on taping the LA based video podcast, COMICS ON COMICS at Dream World Comics. It's a fun show, where some of LA's best up and coming comediands talk about comics with LA's comics professionals.
Now, the first part of the multi-part video is online:
It's also available on itunes in medium and high quality versions. Past episodes are on itunes as well.
The show was fun, it's not just an interview with me, it's also me giving my thoughts on comic book current events and debating with the other panelists.
Thanks to everyone who came out to the taping, everyone from Comics on Comics (especially Blair Marnell for coordinating everything), and Dream World Comics.
It was my first time at Dream World, and they are definitely a retailer worth supporting if you're on the West Side of LA. Not only to they specialize in graphic novels and trades, they have built a BATCAVE in the back, where we taped our podcast. Yes - A Batcave, with a bathroom that's made to look like Mr. Freeze's cell in Arkham.
Here's there info:
Dream World Comics
12400 W Washington Blvd
Los Angeles, CA 90066
(310) 390-7860
When more parts are online, I'll post here and on my message board at Image Comics to let you all know.
In one of the interviews , I talk about Unthinkable, my next creator owned project with BOOM!
studios, and reveal more about it than I've ever done before.

Sunday, November 16, 2008

More POLARITY

In a previous post, I spoke about the genesis of POLARITY, the original animated pilot I was hired by Cartoon Network to write. I posted the original one page pitch, and promised to share some more detail about how the story evolved and the behind the scenes reasons for its evolution.

To recap POLARITY was pitched as a modern day version of the WONDER TWINS. Two friends (later brothers) who are polar opposites in personality. Through an accident (or was it?) they are granted polar opposite superpowers as well. The catch - the accident has also made it impossible for them to leave each others side. Move more than 100 yards away from each other, and they weaken and die.

I had already developed quite a bit more than that one pager when I successfully pitch Polarity to the CN. I had a fully flushed out world, supporting cast, sample episodes and series arcs. I did more work based on CN's notes, writing treatments, then a draft of the pilot.

I'm know I'm kind of skipping to the end here, but I figure I can always go back and fill in the middle.

Long story short, they liked what I did, but towards the end there was talk of bringing in an experienced show runner. Quite frankly, I wasn't surprised or bothered - I'd never written on staff for a TV show, let alone run one. I appreciated the opportunity I had to give it by best shot, and to refine my craft on their dime.

I'd be lying if I said I wouldn't have liked to have a shot at rewriting the pilot. But I'd a) like to think that a 2nd or 3rd draft may have changed their mind, b) I would have wound up with a better writing sample, and c) most importantly, I think the process of rewriting a network show would have made me a better writer, sooner. (Or is that a bitter writer, sooner. I kid - Cartoon Network and the folks I worked with were great).

Before I was told there would be another writer (there never was), I was asked not to do another draft but to come up with some different takes. Essentially, they loved the concept, but they wanted a different dynamic than two friends that had drifted apart in high school over one's love of comics and the other's desire to put that behind him (something I could relate to).

Below are the three different takes I came up with:

THE PROJECT

Herc and Zeph are newly minted step-brothers, in a mixed-raced blended family. Herc is the perfect scholar athlete, and Zeph, the cool kid who has better things to do with his time than school. The two are not only forced to live together when Zeph’s mom marries Herc’s dad, they have to move to a new town so their scientist mom can be closer to her work, a solar cell factory. (Note: the fact they are step brother eliminates the need for their powers to have a proximity rule, since this alone will keep them together when they don’t want to be. This hopefully simplifies the rules that define how their powers work).

They know they hate each other from the start, and being forced to go to a new school together, let alone live in the same house together, is driving them crazy. In an attempt to bring the two kids together, their MOM pulls them out of school for Take-Your-Kids-to-Work day.

What THEY don’t know is that Zeph mom is that their mom’s solar panel factory is just a cover for a top secret military program. While they are supposed to stay in the cafeteria, Zeph wanders off. Herc follows, intent on making a good impression on his new step-mom, and afraid Zeph will get them both in trouble. They discover that solar plant conceals a “Project Cadmus” type operation. The government is trying to create a a SUPER-SOLDIER to counter the growing number super-humans. When a cute, 18 year old FEMALE SOLDIER steps into the POLARITY CHAMBER, she is able to fight a captured super-villain or renegade super-hero by gaining their OPPOSITE POWER. The effect is not long lasting, but does last long enough to get the job done.

Of course that’s not what happen when TWO PEOPLE step in the chamber at the SAME TIME. Zeph impulsively decides to try it for himself, and Herc tries to stop them. They’re both locked in THE CHAMBER, which gives them permanent, short bursts of opposite powers while binding them together.

They fight, destroy the facility and with it the government’s only way to counter the growing superhuman threat.

Zeph wants to keep his powers – they’re fun, while the more responsible Herc wants to be rid of them and return to his normal life. Either way they want to be rid of each other.

But while that might be their ultimate goal, they have a responsibility to stop super-villains until Zeph’s mom can rebuild the chamber – a problem they brought on by themselves. They are reminded of this responsibility by the only witness to their transformation, the female soldier who was the first test subject for the chamber. While she feels cheated out of becoming America’s first super-soldier, she agrees to both guide them and keep their secret.

The latter hits close to home, because Zeph’s MOM, in addition to rebuilding the chamber, is assigned to track these two new “heroes” down. It’s up to this unlikely, and seemingly unqualified step-brothers to take down the supervillains, all the while trying to keep their identities secret – not only from their enemies, but from their family as well.

LAB PARTNERS:

In this take, Herc and Zeph are two kids who just rub each other the wrong way. Herc is the perfect scholar athlete, while Zeph is the cool kid who has better things to do with his time than school. They’d probably get into fistfights in school just because they’re opposites, but when you add DEENA, a GIRL they both like enough to fight over, to the mix, coming to blows is an inevitability.

When they fight over who gets to be Deena’s lab partner in chem, they are instead assigned by her father - their SCIENCE TEACHER - to be LAB PARTNERS with each other.

Because of their bickering, they blow experiment after experiment and are forced to stay after school to complete their lab work. They fight, and as a result wind up trashing the lab and stumbling upon their teacher’s secret.

Their Science Teacher is a former mad scientist now trying to live life on the straight and narrow. But he’s being blackmailed by a LEGION OF DOOM type organization of SUPER-VILLAINS into creating the POLARITY FORMULA for them. The formula is meant to counter superhero’s powers when one person takes it. But when two are doused in it simultaneously, it gives them opposite powers while binding the together.

When the science teacher can’t give his blackmailers the POLARITY FORMULA since his lab was destroyed, the SOCIETY OF SUPER-VILLAINS arrive in town to find the formula, even if it means draining our heroes of their lifeblood to extract the only remaining sample.

Zeph wants to keep their powers – they are fun, and can be used to impress Deena. The more responsible Herc wants to return to his normal life – he thinks he can impress her with his good looks and good grades. Either way they want to be rid of each other. But while their ultimate goal is to get it out of their system, they have a responsibility to stop the super-villains who have descended on the town first.

They are given guidance by their teacher. Even though he wants them away from his daughter, he knows he has a responsibility of his own. Hiding out as a teacher isn’t enough to make up for his mad scientist past. It’s up to him to help our heroes

put the Society of Supervillains out of business for good.

BLOOD TIES:

Herc and Zeph. Two kids from feuding families, the Ramseys and the Flynns – this world’s Montague and Capulets, a modern day version of the Hatfields and McCoys. Once part of the same family, they split a couple generations ago over control over the town’s largest employer RAMSEY PHARMACEUTICALS.

Herc is from the well-to-do Ramseys, while Zeph hails from the down-on-their-luck Flynn’s. Herc tries to stand out from his rich relatives by working at the chemical plant even though he doesn’t have to. Zeph tries to stand out from his criminal cousins by staying on the straight and narrow. But neither of them know that about the other – they can’t see past the stereotypes. To Zeph, Herc is just a spoiled brat. To Herc, Zeph is just a bad seed from the wrong side of the tracks.

One night, Zeph is pressured by his UNCLE, the town’s CRIME BOSS, to break into RAMSEY pharmaceuticals and steal what is rightly theirs – the POLARITY FORMULA. Invented by Zeph’s great-grand dad…it’s the secret to the Ramsey fortune. Zeph doesn’t want to do it, but he’s worried his struggling family won’t be able to eat if he doesn’t.

On the night of the break-in, Zeph evades the ROBOT SECURITY GUARDS only to find out Herc is working the late shift at the factory. They get into a fight, and FALL INTO A VAT of the formula.

The POLARITY FORMULA was designed to counter superheroes’ powers when one person takes it. But when two are doused in it simultaneously, it gives them opposite powers while binding the together. Herc and Zeph get opposite powers, have to stay within a mile of each other etc.

Their super-powered fight wrecks the factory and destroys the only sample of the formula. Herc would turn Zeph into his cops, but he learns a deadly family secret. His GRANDFATHER has been selling this formula to SUPER-VILLAINS. The two of them have to team up to fight the super-villains, who return to their town jonesing for more of the formula.

Herc wants to be rid of his powers, Zeph wants to keep them. Zeph thinks Herc only wants to get the Polarity Formula out of his system so that Ramsey Pharmaceuticals can stay in business, keeping his corrupt family rich. In reality, Herc wants to be rid of the evil he now knows his family helped create. Herc thinks Zeph wants to keep his powers so he can be a supervillain himself, continuing to steal for his no-good family. Instead, Zeph want to keep them so he can change what his family name has come to stand for, and make up for breaking into the factory himself – becoming what he hated.

Regardless, they want to be rid of each other, and that’s their ultimate goal. But they realize they have a responsibility to stop the villains first. Moreover, our heroes’ lives are at stake. The villains realize that the only remaining sample of the Polarity formula is IN THEIR BLOOD, and don’t care if draining it from the costs Herc and Zeph their lives.


I particularly liked "THE PROJECT". I particularly liked the idea of doing a mixed-race, blended family, and a kick-ass mom character. Not something you see done on TV, let alone for boys. I would have loved for one of the HEROES to be a girl...but demographically CN believed that wouldn't work (and they evidently had focus group info to back that up).

The truth is, I liked all three. Forcing me to come up with three new takes at first seemed like a slap in the face - "hey, your pilot sucked so bad we want you to start from scratch". But after making many small changes throughout the development process, having to radically rethink the concept recharged me creatively. It's a bitter sweet feeling that I felt like I was really hitting my stride right before POLARITY was killed.

What ultimately killed it was not the content. There was regime change at CN, and with it, a new mandate. They wanted Live Action shows (of course, what else would you expect to find on the CARTOON Network). That brought us back to the same problem we had when we pitched it to Disney...this was not a show that the execs believed could be done at the time in live action.

Hope springs eternal, though. GROUNDED started out as a screenplay I wrote in 2001 (actually, the ideas date farther back than that), and I had to wait until 2005 for it to become a comic. That wait seemed interminable, but the end result was worth it, not just because Paul Azaceta turned my vision into something no director could, but because it launched both our careers in comics. More important than what that would mean for me in terms of work, it also made me realize that, no matter what other mediums I may write for, comics was a place that I wanted to stay.

POLARITY may be dead at Cartoon Network in 2008, but I believe that you'll see it at some point, in some way. At the very least, you'll see some of the ideas in my work (not just the ideas I've shown here, but the many, many ones that are in documents too long to post). Again, the idea of two siblings/heroes (from a mixed-race, blended family) with opposite powers and personalities, physically forced to be together in both heroics and life...I think those elements are too strong not to work SOMEWHERE.

My only fear is that by posting my ideas they'll show up in SOMEONE ELSE'S work. That's the risk of posting, but I feel if I'm going to have a blog, I need to give readers a reason to read them. Sharing stuff like this, that you won't find elsewhere (unless you are in the industry, where I'm sure my script has been passed around).

If you'd like to read more about Polarity, or any of my other work (published or not), write me here.

Monday, October 20, 2008

See me in LA this week for a taping of "Comics on Comics"



On the west coast and feel like seeing me? Come to Dream World Comics in Culver City for a live taping of "Comics on Comics", a video podcast where the greatest (stand-up) comic minds meet the greatest minds in comics in a round-table discussion of sequential art.

Given my past performances on radio, TV and the internets, I'm likely to say something so offensive that will jeopardize my career.

In addition to the show, I'll be happy to hang around, sign books, and grab a drink.

The Time: Wed Oct 22 @8PM
The address: Dream World Comics, 12400 W. Washington Boulevard, Los Angeles CA 90066.

Monday, October 13, 2008

Two-Face Year One #2 out now, Cyborg #6 out this Wednesday





As of this week, the final issues of both my mini-series for DC Comics will be out. Two-Face: Year One #2 (of 2) is in stores now. As far as I'm concerned, I think it's the best thing I've ever written.
Issue One chronicled the rise and fall of district Harvey Dent, culminating in the acid splash to the face that made him, well, Two-Face. It also Dealt with the formation of Commissioner Gordon's squad of "untouchables", the only honest cops on Gotham's force, the ones that wind up becoming the core cast of one of my favorite series of all time, Gotham Central. Finally, it introduced Harvey's nemesis, corrutp mob lawyer Mort Weinstein.
In Issue Two, there is no Harvey, only Two-Face. Mort Weinstein, still working for the mob, is running for D.A. But there's a catch - Harvey's name is on the ballot. He decides to run as Two-Face. His campaign platform - you're better off getting justice from a flip of the coin then from a city as rotten as Gotham is. Batman, Gordon and his untouchables are caught in the middle of this no win situation.
The second issue has the same noir tone of the first, but adds a ton more villiains from Batman's rogue's gallery, some well known, and some obscure. And if you ever wondered where the coin came from in the Batcave, I'll finally give you the answer.
Issue 6 of DC Special: Cyborg, is out this Wednesday, October 15th. In the previous five issues, we've learned that the mercenary Mister Orr (from Brian Azarello and Jim Lee's Superman run) has stolen the technology of Vic Stone, the man known has cyborg. Orr has given the technology to a group of maimed veterans. The catch - if they want to keep their limbs, they've got to keep killing for Orr - no matter who the target is.
In the final issue, Vic has met the recipients of his cybernetics - The Phantom Limsb. Vic is faced with the moral dilemma of whether or not he should take those cybernetics back. At the same time, he's confronted with a team of supervillains called the Cyborg Revenge squad. Not only does Issue 6 resolve these dilemmas, it makes some major changes in Vic's social life as well.

I hope you'll check both issues out. I should be back here soon to start talking about next years upcomins projects.





Sunday, October 5, 2008

See Paul Azaceta and I in New York this Tuesday (Oct. 7th) at 8PM in person at Comic Book Club: Live!


Along with The Timony Brothers (creator of the great Zuda webcomic "Night Owls"), Grounded artist Paul Azaceta and I are the guests at this week's COMIC BOOK CLUB: LIVE! in Manhattan.
The Comic Book Club, sponsored by Midtown Comics (my old LCS), features comedians talking to comics professionals about, well, comics. They've had everyone from Marvel Editor-in-Chief Joe Quesada to cast members of SNL and The Daily Show...to well, me.
Sure, there will be a podcast of it at some point, but wouldn't it be fun to see us, meet us, hang out aftewards? I'm known to be a bit politically incorrect (okay, really, really offensive) at these types of things (ex: my appearance on Jonesy's Jukebox)
The show takes place at :
The Peoples Improv Theater
154 West 29th Street, 2nd Floor
(Between. 6th and 7th Aves.)
www.popcultureshock.com/cbclub
It's Tuesday at Oct. 6th at 8PM.